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Forza Motorsport 6 Review


Ten years ago Microsoft launched its Gran Turismo competitor Forza Motorsport on Xbox with high hopes and it scored big. It sold tons and had a higher Metacritic score than Gran Turismo 5, which had launched a few months earlier. Microsoft now had its very own sim racing franchise and every two years since we've been treated to another entry and even a spin off series: Forza Horizon. So how does Forza 6 stack up to its seven predecessors? Here goes….

Developer: Turn 10 Studios
Publisher: Microsoft
Format: Xbox One
Release Date: September 15th, 2015
Copy provided by publisher
The last couple of Forza Motorsport games have not been quite up to snuff. Forza 4 just felt like Forza 3.5, which wasn’t terrible since Forza 3 was a 10/10 for me, but still it just seemed like the same game with a few more cars and tracks. Then Forza 5 came with launch of the Xbox One. It looked gorgeous and played fantastic, but was quite bare boned in the feature department sporting less cars and tracks than its predecessors. It was also famous for how shamelessly it handled micro transactions. The cars cost a small fortune and the DLC wouldn’t even give you the new cars, only the ability to buy them in game with CR, or if you didn’t have enough (the game was quite stingy with CR) you had to spend real money. It caught a lot of flak and though they mostly fixed it with title updates most people were already burned by the greed.

Well right off the bat I can tell you Turn 10/Microsoft has learned from their mistakes with 5. This new entry is full featured, loads of new cars and tracks, no micro transactions, and the CR flows in nicely. Plus they have some new bells and whistles to play with but we’ll get to that later. Let’s start with the basics, as normal the graphics are eye popping, the sound is electrifying, and the car controls buttery smooth. Turn 10 has always excelled in these areas and Forza 6 is no exception, top notch as always, and if you want to show off your TV and/or sound system using a game, this is probably the best demo out there.


The brand new night and rain courses are fantastic to play with and to look at. You can really feel the difference as you drive though puddles and slide on the standing water. Turn 10 nails it. The night courses will keep you on your toes, especially if you play with the camera as far back as it goes like I do. You can truly only see where your headlights are pointed, so watch those sharp corners. As far as courses go, pretty much all your favorite tracks are back: Nurburgring, Bernes Alps, Le Mans, etc and Turn 10 have some new ones for you as well. My favorite being the new Rio de Janeiro track. It’s quite a sight racing along the water front and though the city with mountains in the background complete with the open arms Jesus statue “Christ the Redeemer”. There are many new cars as well, including its cover star the 2017 Ford GT, which is one sexy beast.

Per the norm Turn 10 brings us all the great tuning for the vehicles we know and love, and all the cosmetic and engine parts to swap around to our hearts content. The big new feature they have brought this time is the Mod system. The Mods are packs of cards you can buy with CR (not real money) that work a bit like the skulls in Halo only there are a lot more of them. Only three can be applied at a time and there are three different kinds of cards. The Crew card gives you bonuses like -10% weight or +12% grip and has unlimited use, but only one of these cards can be applied to a race at a time. The Boost cards are single use but three can be applied at a time. There are many types of these, a few examples are +xx% XP, CR, or affinity level, others are stuff like +3 grid position, or ghost cars for the first lap. The final type of card is the Dare card, these also have unlimited use and handicap you in some way but give you bonus CR or XP for taking the challenge. The challenges are things like a low grid starting position, an increase in weight, slower shifting time, breaking decreased by xx%, etc. The Mods really add a nice element to the game and can make a race more exciting depending which cards you equip.


At this point you’re probably wondering if I have any complains with the game, well yes and no. For all intents and purposes the game is perfect, the problem is we’ve played it five times before and while the Mod system is a nice addition it really is not enough to separate it from the previous entries. Basically Turn 10 is playing it too safe and has given us so much of a good thing for so long that it’s getting stale. I’m not really sure what changes I would want honestly, but they really need to mix things up somehow, or no matter how good it looks or plays I’m going to lose interest.

Now if this is going to be your first time diving into the world of Forza Motorsport then disregard the last paragraph and enjoy your 10/10 game, it’s fantastic, but as a gamer who has played every iteration of the series it needs a bit more of the “new”. I’m going to give it a 9/10 but I suspect if I don’t get something “new” then Forza 7 will be an 8 then Forza 8 will be a 7 and on down the line till I don’t care anymore. You’ve made a fantastic Forza game Turn 10 and it’s been 10 years of greatness, now it’s time to start a new 10 years with a new Forza.

Summary:
+ Looks great
+ Plays great
+ Feature loaded
- Getting stale

Score: 9/10 "Amazing"


What I Played: 40 hours completing the Career Mode and obtaining 40 achievements.
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