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Indie Spotlight - Outward

Each week the DRM Gamecast will highlight one Indie game that we feel is worth looking into. Every game listed has a planned console release for the Xbox One and/or PS4.


Outward is an open world RPG with an emphasis on adventure. As an adventurer, you live your life from your humble beginnings up until your retirement. You can play alone or with friends in online or splitscreen co-op. But this RPG is more than your average "hero hacks and slashes his way to victory" game. In Outward you'll need to eat, drink, sleep and prepare accordingly before jumping into danger. Everything is meant to feel more real and consequential, while still taking place in a high fantasy universe with magic and exotic creatures.

Outward started with a simple question:

"What would it really be like to live the life of an adventurer?"

From simulating the day-to-day lifestyle of living alone in a vast world filled with creatures of fantasy to retiring and passing on your knowledge and skills to your next of kin, Outward is about creating a complete adventuring experience. It's not just combat, it's not just survival, it's both and more.

Cooperative survival and adventure

Both Online and Local. Hunt while your friend is setting up camp or explore while the other stands guard over your gear.You are free to split up and roam miles apart from each other.

Fixed difficulty and free-form adventuring

The game allows you to go anywhere you want right from the start of the game. Just be clever enough to survive!

An open world filled with handcrafted regions

You will have good reasons to explore the whole world rather than just running around the map from location to location.

A complete adventuring experience

This game won't do everything for you. Perform multistep rituals to cast spells, strike flint to start fires, and locate yourself on the map using visual landmarks.

Fully envisioned survival mechanics

Boiling your water for safe drinking, hunting for your next meal, and bundling up clothes to survive the harsh winters are just a few examples of how far we plan to go.

Permanent consequences to every one of your actions

You can't simply save/reload before a tough choice or fight. The game is constantly saving and overwriting.

Legacy system to pass down items and skills

Death and retirement doesn't mean the end of your adventures. Pass down your gear and teach your skills to the next generation.

Dynamic quests that continue with or without you

No one is standing around waiting for you to come along and save them. If you aren't there or choose to ignore those in need, life goes on without you.

Dynamic player defeat

Losing a fight against a group of bandits won't simply have you looking at a "game over" screen. Instead, you might wake up to find yourself being held for ransom, or being dragged into the woods and left for dead after they've looted your belongings.

Failure is part of life. In Outward, defeat is simply a part of your character's journey.

Outward handles quests differently.

Some quests have multiple outcomes based on how you choose to handle the situation being presented to you. Quest failure is dynamic.

For example, in a quest, you might be tasked to intervene in a dire political conflict between an underpaid mercenary camp and a small mining village controlled by one of the leading factions. The situation is urgent and the outcome will play out with or without you. Ignoring the assignment for too long might result in that village getting razed to the ground by the very monsters the mercenaries were holding off, or someone else might come along to resolve the situation.


Outward's combat reflects that you aren't some godly hero. The enemies can cast spells, use equipment, and fight just as you can. You simply aren't the only one in this world able to grow in power.

Combat is focused instead on outperforming your opponent through clever planning beforehand and manipulating the situation to gain the upper hand.

Weapons types all have unique movesets with each attack having a different pattern, reach, speed, and force. Allowing the player to gracefully overpower their foe and catch them off guard.

Magic in Outward requires some level of preparation. You won't be able to cast a massive firestorm by pressing a single button. Instead, magic is a deliberate process in which you combine basic spell components together in rituals to unleash your most impressive arcane abilities.

Outward will be releasing on Xbox One and PS4. For more information you can visit the official website and follow the developers on Twitter or Facebook. Check out all of our past Indie Spotlight articles.

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