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Tower of Guns Review


Tower of Guns is a combination of the first-person shooter genre mixed with rogue-likes. What that means is every level is completely randomized and when you die, that particular run is over. You get one life (and there is no way to get more) to climb to the top of the Tower of Guns and beat the boss. This was my first experience with the rogue-like genre so continue reading to see what I thought of the game.

Developer: Terrible Posture Games
Publisher: Grip Games
Format: Xbox One
Release Date: April 10th, 2015
Copy provided by publisher
Check Out My Guns!

At the beginning of every run, you get to choose one gun and one perk to bring with you into the tower. There are ten guns in the game but only two of them are unlocked from the beginning. You can unlock bigger and much better guns by performing certain tasks or killing a set number of enemies during your multiple playthroughs of the game. I don’t know about you, but I when I saw that I could unlock a gun that spits out unicorn vomit, I instantly wanted to unlock and use that weapon.

Just like the weapons, you only can choose from two perks: a triple jump and being immune to fall damage. The triple jump can be useful to find secret areas during the levels but I found the being immune to fall damage perk quite useless. Also, just like the guns, there are better perks you can unlock by doing certain things. For instance, collecting five heath upgrades in one life unlocks the health upgrade perk while beating the game unlocks the nightmare perk which makes the game even harder.


There are three game modes you can choose from. Normal requires you to reach stage 5 and once you beat the final boss the game is over. Endless mode is just that: Endless. You keep on going until you die and your score is posted on the leaderboard. And finally, there is a mode called Dice Roll. Every time you enter a new room in Dice Roll, a random modifier will be enabled like super speed or only blue XP.

Not only are all the levels randomly generated every single time you play, which ensures you get a unique run every time, but the story is also randomly generated every time as well. Sometimes you will be a dog who is also a federal agent or you could be an 80’s bro gamer. The stories are quite silly and honestly not needed for the type of game this is. I think the developers realized that truth which is why you can actually turn off the story if you want.

The gameplay in Tower of guns is quite fast. It really harkens back to the old school shooters like Unreal Tournament and Quake. You always want to be in constant motion because enemies and projectiles are persistently homing in on your position. Circle-strafing and bunny hopping are essential for surviving the pitfalls the game puts in your way. The cell-shaded graphics reminded me of Borderlands but a tad dirtier and a little more worn out.


Killing the many enemies the game throws at you will make them drop goodies. They can drop red orbs which replenish your health, blue orbs which level up your weapon to make it even better, yellow orbs which recharge your item that is equipped, power-ups like damage up or extra jump, and currency which you can use to buy power-ups or weapon mods at little stations spread out among the levels. When you get hit from an enemy, not only will you lose some health, but you will also lose XP from your weapon making it possible to de-level the weapon.

Tower of Guns isn’t an easy game either. Some rooms and bosses are easier than others for sure but to actually get to the end on the normal difficulty can be quite challenging. However, there is a perk you can enable that turns the difficulty down which makes the game quite easy.

If you are into achievements/trophies the game features twelve to obtain, all of which you can get in the six to eight hour range. However, two of them are currently glitched as of the date of this review, but the publisher has said they are looking into fixing them.



I stated in the very beginning of the review that this was my first rogue-like game I have ever played. I think that is the one aspect of the game I really enjoyed. There is just something about the fact that every time you play the game, it will be quite different than your last run. I enjoyed the challenge that game offers on the regular difficulty as it’s not easy. Later levels of the game look like something out of a Japanese shmup with all the bullets flying around everywhere. Even though I enjoyed the rogue-like elements of the game, I was kind of getting bored of the game around my 15th playthrough or so. But that is just me. You might enjoy trying to climb the leaderboards in Endless mode or perfecting a speed-run of the tower. After all, a brand new game is just around the corner. All you have to do is die.

Summary:
+ Every playthrough is Unique
+ Short playthroughs
+ Unique weapons
+ Challenging difficulty on Normal
- Silly story
- Repetitive nature
- Enemy variety

Score: 6/10 "Decent"

Play it if you like: Ziggurat

What I played: 8 hours unlocking all weapons and perks and completing the game nine times. Also unlocked all obtainable achievements.
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  1. Great Review! I just bought it. Keep up the GREAT work Drm Game Cast

    ReplyDelete
  2. There may be simply just anything in relation to the point that when people engage in the experience, will probably be rather different than ones past function. When i relished the battle of which activity delivers within the frequent problem seeing that it’s hard.

    ReplyDelete

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