Follow Me

Archive

New 'Shadow of the Beast' Screens


A re-imagining of the 1989 Shadow of the Beast on the Amiga, developer Heavy Spectrum has been working on Shadow of the Beast for the PS4.

"We want to create a magical combination of unique combat and gameplay to enthral you as a player, with a mystical world that can engage you as a person. Our vision of Karamoon is filled with beauty, brutality and mystery, whilst allowing you as the player an opportunity to try and piece together what happened to make it and its denizens the way they are." - Heavy Spectrum


The screenshots you see here are taken from the harsh, arid wasteland that is Karamoon’s desert. The balance between beauty and brutality has been a running theme for us whilst we’ve been building the game. Our main character, Aarbron, was forged by the evil Maletoth as a living weapon – and his journey through this beautiful, vibrant world is a savage one. We have tried to find ways to bring both sides of this juxtaposition to life to create a unique and intriguing setting for the gameplay to live within.
Along side creating a range of sweeping vistas and strange creatures, we have also been busy refining the game’s core combat and platforming to try and find just the right blend to make a compelling experience for players.




previous article
Newer Post
next article
Older Post



Post a Comment

Note: Only a member of this blog may post a comment.

no

Name

Email *

Message *